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Version: 26.2.9

Classes

SkillzCrossPlatform (Asynchronous Methods)

The main point of interaction with Skillz.

LaunchSkillz

Launches the Skillz UI. This method is overloaded.

{/ DOCUSAURUS_CODE_TABS /}

{/ Asynchronous /}

public static void LaunchSkillz(SkillzMatchDelegate _matchDelegate);
Parameters

_matchDelegate A reference to a SkillzMatchDelegate instance that Skillz will use.

{/ Synchronous /}

public static void LaunchSkillz(SkillzSyncDelegate _syncMatchDelegate);
Parameters

_syncMatchDelegate A reference to a SkillzSyncDelegate instance that Skillz will use.

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IsMatchInProgress

Checks if a match is currently in progress.

public static bool IsMatchInProgress();
Returns

A bool indicating if a match if is in progress.


GetMatchRules

Returns the match rules that you set up in the Skillz Developer Console for each match type.

public static Hashtable GetMatchRules();
Returns

A Hashtable containing a key-value pair for each rule of the current match type.


GetMatchInfo

public static Match GetMatchInfo();
Returns

A Match object containing information about the current match in progress.


Match

Represents a Skillz match. Below are some of the properties that list specific details of the match.

Name

string. The name of the tournament type that was selected for the match.

Description

string. Description for the tournament type that was selected for the match.

ID

ulong?. The unique ID for this match.

Template ID

int?. Unique ID of the tournament type that was selected for the match.

SkillzDifficulty

uint?. If Automatic Difficulty is enabled, returns the difficulty level for the match, 1 to 10 inclusive. Otherwise, returns null.

IsCash

bool?. Indicates whether the match is being played for real cash or Z.

EntryCash

float?. The amount of cash required to play in the match if IsCash returns true. Otherwise, returns null.

EntryPoints

int?. The amount of Z required to play in the match if IsCash returns false. Otherwise, returns null.

IsSynchronous

Deprecated. This property is deprecated and will be removed in a future version of the SDK.

GameParams

Dictionary<string, string>. Key-value pairs of Gameplay Parameters of the tournament type that were set up in the Skillz Developer Console.

Players

List<Player>. Returns a list of the players competing in the match.


Player

Represents a player competing in a match.

DisplayName

string. The player's display name.

ID

ulong?. The player's unique ID in the entire Skillz platform.

TournamentPlayerID

ulong?. The player's unique ID for the match.

AvatarURL

string. Returns a url for the player's avatar image.

FlagURL

string. Returns a url for the player's country flag image.

IsCurrentPlayer

bool. Indicates if the player is the person playing the match on the device.


AbortMatch

Forfeits the current match and returns to the Skillz UI.

public static void AbortMatch();

UpdatePlayersCurrentScore

Call this method every time the player's score changes during a Skillz match. This method is overloaded.

{/ DOCUSAURUS_CODE_TABS /} {/ String score /}

SkillzCrossPlatform.UpdatePlayersCurrentScore(string score);
Parameters

score The player's current score as a string.

{/ Int score /}

SkillzCrossPlatform.UpdatePlayersCurrentScore(int score);
Parameters

score The player's current score as an integer.

{/ Float score /}

SkillzCrossPlatform.UpdatePlayersCurrentScore(float score);
Parameters

score The player's current score as a float.

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ReportFinalScore

Call this method when a player finishes a match. This will report the result of the game to the Skillz server, and return the player to the Skillz UI. This method is overloaded.

{/ DOCUSAURUS_CODE_TABS /}

{/ String score /}

public static void ReportFinalScore(String score)
Parameters

score The player's final score as a string.

{/ Int score /}

public static void ReportFinalScore(int score)
Parameters

score The player's final score as an integer.

{/ Float score /}

public static void ReportFinalScore(float score)
Parameters

score The player's final score as a float.

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SDKVersionShort

Gets the version of the Skillz SDK your game is being run on.

public static string SDKVersionShort();
Returns

The Skillz SDK's version as a string.


GetPlayer

Gets information about the player.

public static SkillzSDK.Player GetPlayer();
Returns

A Player instance.


SkillzCrossPlatform (Synchronous Methods)

This is the main point of interaction with Skillz for synchronous matches.

SendData

Sends data to the player's opponent.

public static void SendData(byte[] data);
Parameters

data An array of raw bytes to send to the opponent.


IsMatchCompleted

Checks if the current synchronous match is completed.

public static bool IsMatchCompleted();
Returns

A bool indicating if the synchronous match is completed.


GetConnectedPlayerCount

Gets the number of players connected to the current synchronous match.

public static int GetConnectedPlayerCount();
Returns

The number of players connected to the current synchronous match.


GetCurrentPlayerId

Gets the current player's ID.

public static long GetCurrentPlayerId();
Returns

A long representing the current player's ID.


GetCurrentOpponentPlayerId

Get the current opponent's player ID.

public static long GetCurrentOpponentPlayerId();
Returns

The current opponent's ID as a long.


GetServerTime

Gets the time on the Skillz server.

public static double GetServerTime();
Returns

The time on the Skillz server in seconds.


GetTimeLeftForReconnection

Gets the time remaining for the player to reconnect once disconnected. Reconnect time is strictly decreasing and does not reset after successful connections to prevent griefing.

Note: If the value returned is negative, the player should be considered aborted from the match.

public static long GetTimeLeftForReconnection(long playerId);
Parameters

playerId The player's ID

Returns

The time left for the player to reconnect, if disconnected, in milliseconds.


SkillzCrossPlatform.Random

Value

Use the Skillz random implementation to ensure each competitor recieves the exact same random number.

SkillCrossPlatform.Random.Value()

InsideUnitSphere

Find a point inside the unit sphere using Value().

public static Vector3 InsideUnitSphere();

InsideUnitCircle

Find a point inside the unit circle using Value().

public static Vector2 InsideUnitCircle();

OnUnitSphere

Hybrid rejection / trig method to generate points on a sphere using Value().

public static Vector3 OnUnitSphere();

RotationUniform

Quaternion random using Value().

public static Quaternion RotationUniform();

Rotation

Quaternion random using Value().

public static Quaternion Rotation();

Range

Ranged random using Value(). This method is overloaded.

{/ DOCUSAURUS_CODE_TABS /} {/ Float based /}

public static float Range(float min, float max);

{/ Int based /}

public static int Range(int min, int max);

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Parameters

min The minimum value.

max The maximum value.

Returns

The random value in between min and max, inclusive.


Interfaces

SkillzMatchDelegate

Implement this interface to be notified when an asynchronous match is about to begin, and for other events of interest.

OnMatchWillBegin

Called when an asynchronous match is about to begin.

void OnMatchWillBegin(Match matchInfo);
Parameters

matchInfo A Match object containing info about the match.


OnSkillzWillExit

Called when the Skillz UI is exiting via the sidebar menu.

void OnSkillzWillExit();

SkillzSyncDelegate

Implement this interface if your game supports synchronous matches.

OnCurrentPlayerHasLeftMatch

Called when the current player has left the match.

void OnCurrentPlayerHasLeftMatch();

OnCurrentPlayerHasLostConnection

Called when the current player is disconnected from the Skillz server.

void OnCurrentPlayerHasLostConnection();

OnCurrentPlayerHasReconnected

Called when the current player has reconnected to the Skillz server.

void OnCurrentPlayerHasReconnected();

OnDidReceiveData

Called when the opponent has sent data to the current player.

void OnDidReceiveData(byte[] value);

OnMatchCompleted

Called when the synchronous match has completed.

void OnMatchCompleted();

OnOpponentHasLeftMatch

Called when an opponent has left the match.

void OnOpponentHasLeftMatch(ulong playerId);
Parameters

playerId The ID of the opponent that has left the match/


OnOpponentHasLostConnection

Called when an opponent has disconnected from the Skillz server.

void OnOpponentHasLostConnection(ulong playerId);

playerId The ID of the opponent that was disconnected.


OnOpponentHasReconnected

Called when an opponent has reconnected to the Skillz server.

void OnOpponentHasReconnected(ulong playerId);
Parameters

playerId The ID of the opponent that has reconnected.